Wrfrgl. That is all I shall say with my current mood ingame at the moment.
Where was I? Oh....let's recap.
We'd started to develop Racial tactics for Skaven and Saurus (Skinks will happen when I look at either Healers or RDPS). We'd discovered that the resistance tactic is based on the most common damage type from the opposite in the pairing - not within the specific class, as in tank vs. tank but as a whole.
We looked at Empire vs. Chaos and found something that supported this.
More interestingly we'd discovered Mythic's 'skeleton' for each archetype in terms of damage types they dealt. Let's summarise that first.
Tanks: 95-100% Resisted damage type by opposite pairing.
Healers: 0% Resisted damage type by opposite pairing.
MDPS: 0% Resisted damage type by opposite pairing.
RDPS: 45-50% Resisted damage type by opposite pairing.
Now this makes sense. I think I can see where they're coming from. Tanks trade survivability for damage type resistance, same with MDPS (who are by far less survivable). Healers aren't damage dealers, even with the unresisted damage and RDPS is 50-50 to prevent them from completely dominating the field at range.
It could be argued that Range equals survivability so looking at this it seems to be on a Survivability-Damage ratio. The less survivable you are the deadlier you potentially are.
I'll chew on that later.
On with the racial comparisons!
High Elves and Dark Elves
Keeping the same format....
Dark Elf: BG- Abilities- None, Tactics- None (Oo-er.)
Dark Elf: DoK- Abilities- 2 Spirit, Tactics- None
Dark Elf: Sorc- Abilities- 12 Spirit, 12 Corporeal, Tactics- 1 Spirit, 1 Corporeal
Dark Elf: WE- Abilities- 7 Corporeal, 1 Spirit, Tactics- 1 Corporeal
21 Corporeal, 16 Spirit
.....I don't know what to say...so much for my earlier theory already. Though the structure seems the same...
High Elf: AM- Abilities- 11 Spirit, Tactics - 1 Spirit
High Elf: SM- Abilities- 9 Spirit, Tactics - 2 Spirit
High Elf: SW- Abilities- 1 Elemental, 1 Corporeal, Tactics - 1 Spirit
High Elf: WL- Abilities- 2 Spirit, Tactics- 1 Spirit
27 Spirit, 1 Elemental, 1 Corporeal
...In short....
What the fuck Mythic? What the fuck?
I suspect this has something to do with how the counterpart classes are spread across the board. They do seem to follow the normal pattern except in this case the MDPS is wholly resisted by the opposite faction. Unless....I'll explain the theory after looking at Dwarfs and Greenskins.
Dwarfs and Greenskins
Greenskin: BO- Abilities- 2 Corporeal, Tactics- None
Greenskin: Choppa- Abilities- None, Tactics- 1 Corporeal
Greenskin: Shaman- Abilities- 13 Elemental, Tactics- None
Greenskin: SH- Abilities- 1 Elemental, 2 Corporeal, Tactics- None
14 Elemental, 5 Corporeal
Dwarf: Engineer- Abilities- 14 Corporeal, Tactics- None
Dwarf: IB- Abilities- None, Tactics- None (Look familiar?)
Dwarf: RP- Abilities- 14 Elemental, Tactics- None
Dwarf: Slayer- Abilities- None, Tactics- 1 Corporeal (Again....)
15 Corporeal, 14 Elemental
Trust things to go awry with the normal class classifications...or do they?
We'd worked out the following...
Tanks (mainly) do a single damage type. This is true across the board.
Healers (mainly) do a single damage type. This is true across the board.
MDPS (mainly) do a single damage type. This is true across the board.
RDPS do approximately 50-50 for two damage types. The Engineer breaks this rule.
There were other factors - based on the resistance of the opposite faction. As you can now see this is not true. This breaks at so many different points. But what got me thinking is the fact that the counterpart classes are not always on the same faction. In the most extreme cases they're muddled up.
Let's work out a comparison chart of counterpart classes. In theory that will create three sets of pairings of their own. Then we'll look at the damage types for them and work that out.
Chosen = KotBS - Auras
Magus = Engineer - Turret Pets
Marauder = ???
Zealot = Runepriest - Blessings/Runes
Black Orc = Swordmaster - Stance-combo
Choppa = Slayer - Furious/Berserk
Shaman = Archmage - Pendulum Healing/Damage
Squig Herder = ???
Blackguard = Ironbreaker - Hate Pool
DoK = Warrior Priest - Healing Pool
Sorceress = Bright Wizard - Backlash mechanic
Witch Elf = Witch Hunter - Stealth and combos
Now as you can see, there are some that don't pair up so easily.
Marauders - Stance combat with mutations, MDPS
Squig Herders - Mobile Pet, Stance, RDPS
Shadow Warriors - Stance combat, Stealth, RDPS
White Lions- Mobile Pet, MDPS
These are all essentially mixed. Traditionally MDPS pairs with MDPS and RDPS pairs with RDPS, right? Similar attacks and trees and so on. But from this?
Marauder = Shadow Warrior
Squig Herder = White Lion
So let's look at our pairings. I chose to focus on Destruction out of natural bias...I want to see if these new pairings create some sort of resistance balance through the racial tactics.
Pool A
Chosen (9S, 1E) = KotBS (2 E)
Magus (14E, 13S) = Engineer (14C)
Marauder (2C, 1 E) = Shadow Warrior (1E, 1S, 1C)
Zealot (13C,1E)= Runepriest (14E)
(21S, 17E, 15C) = (17E, 15C, 1S)
So Chaos faces mainly Elemental damage in the comparisons...
Pool B
Black Orc (2C) = Swordmaster (11S)
Choppa (1C) = Slayer (1C)
Shaman (13E) = Archmage (12S)
Squig Herder (2C, 1E) = White Lion (3S)
(14E, 5C) = (26S, 1C)
Greenskins face mainly Spirit damage....
Pool C
Blackguard = Ironbreaker
DoK (2S) = Warrior Priest (3S)
Sorceress (13S, 13C) = Bright Wizard (15E, 10C)
Witch Elf (8C, 1S) = Witch Hunter (6S, 1C)
(21C, 16S) = (15E, 11C, 9S)
.....
And we thought we had found a pattern. And then a Bright Wizard screwed it up.
Have I mentioned I dislike Elves?
.....Wait, 2 out of 3 Destro races follow the rule. Let's do the same comparison for Order and hope the Elves don't screw it up. Or the BW. Forgive me for being lazy and copy-pasting here...read it like Manga and you'll be fine.
Empire
Sorceress (13S, 13C) = Bright Wizard (15E, 10C)
Chosen (9S, 1E) = KotBS (2 E)
Witch Elf (8C, 1S) = Witch Hunter (6S, 1C)
DoK (2S) = Warrior Priest (3S)
Ignoring one sides numbers completely.... (Arse, I ended up doing numbers after all).
(25S, 21C, 1E) - Excellent. It matches up.
Dwarfs
Magus (14E, 13S) = Engineer (14C)
Blackguard = Ironbreaker
Zealot (13C,1E)= Runepriest (14E)
Choppa (1C) = Slayer (1C)
(15E, 14C, 13S) ....So close....aha, but it includes Racial tactics! HAHA! .....That doesn't explain Dark Elves though....can we count this one because it's so very close? Please?
High Elves
Shaman (13E) = Archmage (12S)
Black Orc (2C) = Swordmaster (11S)
Marauder (2C, 1 E) = Shadow Warrior (1E, 1S, 1C)
Squig Herder (2C, 1E) = White Lion (3S)
(15E, 6C) - AHA! Even taking racial tactics away it still swings in the favour of it.
Lesson for today. Racial resistance is based on the most common damage type in the form of comparison vs. comparison, adjusted to match the racial pairing in the case of Dark Elves.
Bloody hells.
Maths is hard.
Also, a shout out to those newly added to the links to the right. Thanks for reading this guys.
OW. Brain hurts.
Sunday, 19 April 2009
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